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Tell us your idea
A premise, how many of you are playing, the mood and the rules. Two minutes, tops.
Live roleplay one-shots for 4 to 10 players, ready to print. Every player hides a secret, every scene has its sealed envelope and the narrator has everything scripted. You just set the table.
Tap the die to reveal your plot twist.
The oracle awaits your roll.
Everything you need for a night of intrigue, as print-ready PDFs.
Step-by-step scenes, read-aloud text and hint ladders in case the table gets stuck.
One per player, with their backstory, secrets and goals that clash with everyone else's.
Reveals that open at just the right moment and turn the night upside down.
Letters, seals and confessions to put in the players' hands. Optional.
An ending for every character, based on what happened at the table.
Dice rolls, secret votes and timed events. Turn on only the ones you fancy.
This is what a character from a kit looks like. Flip a card to see what the others don't know.
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A premise, how many of you are playing, the mood and the rules. Two minutes, tops.
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An AI writers’ room designs the plot, playtests it in simulated games and edits it.
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The PDFs land in your account. Hand out the booklets and let the scheming begin.
You pay once per kit, no subscriptions. You choose the tier when you create your adventure.
Standard
A complete kit, playtested and ready to print.
Ready in about 40 min
Premium
More layers, more twists and a senior review. For special nights.
Ready in about 60 min
Free guides to run your first session without fear.
A practical guide to running your first tabletop RPG session as a GM: what to prep, how to open, pacing, improvising, handling players and ending well.
7 min readRead the guideWhat a one-shot RPG is, why it's perfect for beginners and how to run a 2–4 hour game with secret characters, sealed envelopes and a prep checklist.
7 min readRead the guide24 fantasy RPG adventure ideas, each with a hook and a twist: courts, weddings, wills and curses sorted by tone, plus how to turn one into a playable premise.
7 min readRead the guideNo. The guide tells you what to read, when to open each envelope and how to steer the game with hints if the table gets stuck.
From 4 to 10 players, plus the narrator. Everyone gets a character with their own secrets and goals.
Only if you want them. Play it as pure roleplay or turn on dice rolls, secret votes and timed events.
Between 40 and 60 minutes depending on the tier. You can close the page: the kit will show up in your account.
The narrator's guide, one booklet per player, the envelopes for each scene and, if you asked for them, the handouts. All in PDF.
If the generation fails, you can retry it from your account without paying again.
Pick a premise, summon the writers’ room and start lighting the candles.